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951.
This paper investigates the joint effects of agent dynamic and network topology on the consensusability of linear discrete‐time multi‐agent systems via relative output feedback. An observer‐based distributed control protocol is proposed. A necessary and sufficient condition for consensusability under this control protocol is given, which explicitly reveals how the intrinsic entropy rate of the agent dynamic and the eigenratio of the undirected communication graph affect consensusability. As a special case, multi‐agent systems with discrete‐time double integrator dynamics are discussed where a simple control protocol directly using two‐step relative position feedback is provided to reach a consensus. Finally, the result is extended to solve the formation and formation‐based tracking problems. The theoretical results are illustrated by simulations. Copyright © 2010 John Wiley & Sons, Ltd. 相似文献
952.
Keri K. Stephens Renee L. Cowan Marian L. Houser 《Journal of Computer-Mediated Communication》2011,16(2):228-249
Relying on SIDE theory, this 2 × 2 experimental design tested the effects of adherence to organizational norms and interpersonal familiarity in e‐mail messages from both superior and subordinate perspectives. Results reveal that using norm‐congruent e‐mail messages account for over 50% of the variance in both superior and subordinate attitudes toward the message and between 30% and 56% of the variance in perceptions of source credibility. Data from the superiors indicate that norm congruent e‐mail messages account for 14.4% of the variance in message compliance. Results from subordinates reveal an interaction effect that is consistent with SIDE‐based predictions. Subordinates believe superiors are most likely to comply with e‐mail requests from unfamiliar subordinates that are crafted in a manner congruent with organizational norms. 相似文献
953.
This study examined the perceived motivations and consequences of voluntary disclosure of Facebook active users using a survey administered to college students in a public‐speaking course. College‐age students who took the survey were motivated to use Facebook because they perceived their relationships improved with friends and family, although using Facebook could become negatively habit forming. The research suggests that users of Facebook use it more for disclosing to distant friends rather than to close friends, which is divergent from most early disclosure research that equates disclosure with intimacy. This research utilizes Communication Privacy Management Theory for the theoretical framework. 相似文献
954.
Julia Mueller Katja Hutter Johann Fueller Kurt Matzler 《Information Systems Journal》2011,21(6):479-501
Virtual worlds, as electronic environments where individuals can interact in a realistic manner in form of avatars, are increasingly used by gamers, consumers and employees. Therefore, they provide opportunities for reinventing business processes. Especially, effective knowledge management (KM) requires the use of appropriate information and communication technology (ICT) as well as social interaction. Emerging virtual worlds enable new ways to support knowledge and knowing processes because these virtual environments consider social aspects that are necessary for knowledge creating and knowledge sharing processes. Thus, collaboration in virtual worlds resembles real‐life activities. In this paper, we shed light on the use of Second Life (SL) as a KM platform in a real‐life setting. To explore the potential and current usage of virtual worlds for knowledge and knowing activities, we conducted a qualitative study at IBM. We interviewed IBM employees belonging to a special workgroup called ‘Web 2.0/virtual worlds’ in order to gain experience in generating and exchanging knowledge by virtually collaborating and interacting. Our results show that virtual worlds – if they are able to overcome problems like platform stability, user interface or security issues – bear the potential to serve as a KM platform. They facilitate global and simultaneous interaction, create a common context for collaboration, combine different tools for communication and enhance knowledge and knowing processes. 相似文献
955.
Karun Rawat Fadhel M. Ghannouchi Meenakshi Rawat Mohammad S. Hashmi 《国际射频与微波计算机辅助工程杂志》2011,21(3):325-335
This article proposes an analytical design methodology for dual‐band hybrid couplers and baluns structures for any arbitrary frequency ratio using a stub‐loaded transmission line. An analysis of changing the impedance behavior of the stub, is carried out for the two bands of operation, which along with a dispersive analysis, emphasizes certain conditions where the existing methodology is not applicable. In addition, an extra degree of freedom has been included to increase the solutions for a given frequency ratio, thus providing greater flexibility and feasibility of the proposed structure. The design methodology is experimentally validated with the design and fabrication of dual‐band branch‐line and rat‐race couplers for various commercial frequency bands. © 2011 Wiley Periodicals, Inc. Int J RF and Microwave CAE , 2011. 相似文献
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针对Trace驱动的并行性能模拟问题,提出基于Trace信息指导的映射方法CO-LP3M。CO-LP3M利用从Trace中提取的目标应用程序的通信特征,以宿主机物理进程间通信次数最小化为目标,兼顾计算负载均衡,生成并行模拟任务到宿主机的映射。对Jacobi3D和HPL两个程序进行实验改为:对HPL程序进行实验(注:此处本来是两个程序的,后来为了缩减篇幅就删掉了其中的一个),结果表明CO-LP3M可有效提高并行模拟性能,相对于常见的映射方式,模拟性能最多提高14.7%。在此基础上给出CO-LP3M的扩展技术SCO-LP3M。 相似文献
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